highest jump in smash ultimate
In most cases, these reasons are related to consistency, having some hard counters, or lack of meaningful results despite being highly rated in a theoretical sense (were looking at you Shulk). Super Smash Bros. Ultimate Is The Best-Selling Fighting Game Ever To catch enemies off-balance, Donkey Kong hits the ground repeatedly, causing a small tremor in the surrounding area. Inkling also uses the ink to slow the opponents movement as she sprays the ground with ink. After Steve, hes the most requested banned character. Pit and Dark Pit are less popular characters in Super Smash Bros Ultimate. He is a very agile fighter in the air and on the ground both. However, he also comes with a few projectiles-based attacks, which makes the fighter the best of both worlds. Pokemon Trainer is another excellent pick when it comes to confusing opponents by dealing unpredictable moves. Some significant buffs have greatly improved their potential in Smash Ultimate. Pilot it to destroy the opponents fighting machine in any means possible inside the robot battle arena! He also offers great mix-ups against shields. Wolfs blasters fire a laser that has a long duration and lands a powerful attack. Pilot it to destroy the opponents fighting . King Dedede has a very powerful smash and dash attack that can turn the tide of a fight if used properly. Other than that, Greninja has also got great edge-guarding. Most of his attacks have a minimal startup or end lag. A double jump (also called an air jump or a midair jump) is a jump that can be used once every time the user is airborne. Sheik even has an excellent jump height. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. The tables are separated by the amount of slots the Spirit has available for 2. Rooftop Snipers game is a very fun type of game. No membership or Since Toon Link wields a sword, most, if not all, of his attacks have disjointed hitboxes, making the fighter a good choice for melee encounters. His aerial game is more substantial than the ground one. However, they have two or more flaws attached to their playstyle, which weighs down the overall potential and performance of the fighters. Yoshis fighting style revolves around landing combo attacks on the opponent. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. Other than that, Dr. Mario, like Ganondorf, is also weighed down by the worst recovery system in the game. . Snake is better suited for a zoning and camping playstyle in Super Smash Bros Ultimate. Esports - Wikipedia On a Gamecube controller with default controls, that means hitting the X and Y buttons at the same time. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump. The Ultimate Guide to Home Workout Routine - burnlab.co These characters have very simple kits and are super beginner-friendly in terms of skill floor entry. Due to his high weight, he is not easy to launch in the air for aerial combos. However, Ice Climbers lack good horizontal air movement. FlameCannon 4 yr. ago. Ice Climbers use their equipment for offensive and recovery measures. Ultimate. The greatest strength of the fighter is the powerful attacks, basic and advanced. His Heavy Shoryuken is an excellent kill option while fighting in a one-versus-one scenario. Most of his fighting style involves basic moves to advanced combos on the ground and aerial attacks; he also has good tilt attacks, ground, and aerials. Little Mac is a heavy hitter but does not take enough punch from the opponent due to its low weight. Neutral Attack: 2% . However, regardless of the many good things about the fighter, his low agility, slow melee, and projectile attacks weigh him down. The 10 Best Smash Ultimate Spirits - TheGamer But opting out of some of these cookies may have an effect on your browsing experience. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. Replacing trophies and stickers with spirits was quite a controversial move, particularly as they no longer come with a little flavor text describing the character they represent. are currently the best Smash Ultimate you can lay your hands on. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character.. At the end of the day, make sure to choose the character(s) that you have the most fun with and will be the most . On the other end, we have Incineroar, King Dedede, and the Belmonts who make us wonder how good Skyjay, Atomsk, and Dom would be playing top tiers. As a DLC fighter, Byleth fighters have got strong offensive and defensive game. Bowser Jr has a strong zoning playstyle which makes this fighter a great pick against mid-sized opponents. Blizzaga: 2.4%/3.6% (particle), 1.8% (melee). They are better suited for close-combat fighting style since they do not have decent projectile-based range attacks. For this reason alone, he is an excellent pick when it comes to zoning opponents. It results in characters being able gain more height in less time compared to Smash 4, often having 1.5-3 the starting speed and reaching the same heights a few frames faster. [Top 5] Smash Ultimate Best Spirit Teams | GAMERS DECIDE Our team is tick, tick, tick, tick Hold on, wait a minute, let us boom For the third flashes of brilliance group, we have characters like Falco, Link, Ryu, Greninja, Mii Brawler, and Young Link who have signature representatives who have popped off with them like Tilde, Asimo, and T, but they just dont have the representation/results to let them make a push into A tier. On the bright side, his K.O punches can not be shielded and hit an opponent hard. July 8, 2021 8:00 AM. One of the greatest strengths of Isabelle is that using Balloon Trip, she gets recovery quickly, and the Lloid Trap allows the fighter to keep an enemy at bay from her. Bayonetta, Ice Climbers, Rosalina & Luma, Sora. All the fighters coming under C-tier are below-average performers in the game. However, Mii Gunner does not have great close combat setups. The jump physics of Smash 64 are significantly different compared to later games. Who does the most damage in Smash Ultimate? - Quora Smash Ultimate Jigglypuff Guide - Moves, Outfits, Strengths - Fanbyte His arrows, while striking an enemy, deal fire damage. She also does not have projectiles which can become frustrating while playing with her. On the other hand, Mythra is an agile fighter with versatile combo moves to confuse opponents. Despite all the advantages, the fighter does not have good vertical recovery. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about Run Speed List: Run Speed (Dash Speed) Ranking of All Characters | Super Smash Bros. A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. Every character has a 3-frame jump squat, with the exception of Kazuya (who has a 7-frame jump squat, though the value is defined as 6 in fighter_param.prc) and Giga Bowser (who has a 15-frame jump squat). Chrom is a great swordfighter in the game as he has a good combo game and high agility on the ground and aerial. 1% (initial hit), 10% (hits 1 and 2), 20% (last hit), 1.5% (center multihits), 1% (edge multihits), 10% (explosion). Ultimate is, in keeping with its name, the ultimate Smash Bros. game. Jumping | Smashpedia | Fandom Smash Ultimate Height Tier List | Fandom If you're looking for the best of the best, High Quality smash. Terry is a heavyweight fighter in the A-rank Smash Ultimate tier list. The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster. Other than that, he also has a blaster to deal with ranged projectile-based attacks. They have a decent jump height. He/she also has a good grab range. Smash Bros. is all about celebrating gaming's past, after all. Moreover, if Nana dies, Popo will also die. Other than smash attacks, he does not have a good number of kill options. If you up B an opponent at high percent while they are on a platform Other than that, he has very high weight, making it difficult for an opponent to launch King Dedede into the air. We're ranking . Countering some of those strong moves can make it difficult when fighting other people at a high skill level. That being said, these characters are very, very good and are still among the best in terms of matchup spreads, kit strength, and consistent representation at the highest levels. Primary: Pit (OG) (+3 slots) Supports: Walhart (+Super Armor, - Slow Movement) & Victini (+ Hyper Smash ATKs) Little Mac's ground game is on point, so we have to make sure he stays on the ground. Sheik has a variety of combos and good agility in Super Smash Bros Ultimate. This Smash Bros Ultimate tier list will cover the best characters as of 2023. He can jump six times in the air, but the overall height achieved by the jumps is not decent. Who will be the last Super Smash Bros. Ultimate DLC character? are characters that are very hard to get the hang of. Super Smash Bros Ultimate: The 12 Most Powerful Attacks (And 8 Romanian . Also, the Pokemon change can be made while mid-air, making the overall combat of the fighter highly dynamic in nature. His fighting style heavily relies on combos, and he has great mobility on the ground and reasonable aerial control. willows weep documentary netflix - 150 teams each with 8 chant slots - 117 teams each with 6 chant slots - 522 teams each with 4 chant slots - 157 player chants ChantsBase Usage Notes: - It acts like a bass track to a song, is lowest background audio before any chants, whistles, cheers take place. You can then jump while in midair by tapping up or tapping or again.". A good number of his attacks launch the opponent into the air, giving the fighter more opportunities for the aerial game. When it comes to ranking Super Smash Bros Ultimate fighters, we understand that everyones viewpoint differs. Mastering low-ranked Smash Ultimate heroes are definitely not worth the output performance; therefore, choose wisely. Till then, this tier ranking will do. RELATED: Super Smash Bros. Pac-Man is another great fighter in our S-ranking of SSBU tier list. However, Kazuyas attacks mostly have less range. This thread is archived. That is why the tier ranking weve put up is entirely based on our taste and experience and is not up for discussion or criticism. Do share your feedback with us. This guide is all about Jigglypuff. Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. She has a tether grab which can be used using both ARMS. Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight. Most of Captain Falcons attacks have minimal ending and landing lag while executing aerial-based attacks. Each character has a different window of time where they crouch before they jump. Others from this batch, like Peach, Sheik, and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. 1349-7627-3646. Fighter: Little Mac. Each player has a percentage meter which rises when they take damage; characters become easier to knock into the air or out of bounds as the percentage increases. The best part about the fighter is that his grab attack can KO an opponent at low percentages. However, these characters tend to run into some problems that the others above them dont have. Other than smash attacks, he does not have a good number of kill options. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. According to the 60fps videos, it's consistently 3 frames now. Ultimate for the Nintendo Switch has sold over 15.7 million copies, officially passing Street Fighter II's 15.5 million to become the best-selling fighting game of all time. All trademarks mentioned are the property of their respective owners. 2023], Pixel Piece Fruit Tier List: All Fruits Ranked [2023], 7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam), 1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop), 3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). He is a poor fighter when it comes to approaching an opponent via aerial-based attacks. 25 Most Powerful Super Smash Bros. Ultimate Attacks (And 5 - TheGamer Yeah, just checked it out with Falco, Jigglypuff, Link, Ganondorf and Ike who all had ~6+ frame jumpsquats in previous games. On the plus side, spirits have gameplay utility . 0.9% (Elwind loop), 2% (Elwind final hit). The first way is by pressing the jump button. Technically Bowser Jr should be at the bottom for when he is in his clown car. However, Min Min does not have a decent range at this attack type. Moreover, he also has a pretty bad recovery if his percentage is not high. Moreover, his overall mobility is also low. Falco is an agile fighter in executing combos and overall movement speed on the ground and air. Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. Megabot Battle Arena is a chaotic robot building & robot fighting game where you build your own destructive robot fighters called Megabot. "Jump by tapping up or by pressing or . This group of characters is mostly comprised of secondary/tertiary pocket and counter picks, along with characters that are represented by players that are incredibly good but make you say Imagine if they played a better character instead. Not only can he execute decent combos on the ground, but he can also do the same in the air. Smash Bros Ultimate ModsPichu - A de-cloned Pichu, returning from Smash Bros. Geno - A fan favorite from Super Mario RPG makes his Smash Bros. 8. Since he is a lightweight fighter, he can be launched in the air pretty easily. Download Megabot Battle Arena mod app for windows PC Laptop / Desktop or Mac Laptop [2023]Ready to be the next CHAMPION? Extra DLC . Moreover, Kazuya excels when grounded thanks to his excellent movement options, including Crouch Dash. Due to his long arms, the fighter has a good range of attacks. Pac-Man is a pretty agile fighter on the ground as well as aerial. Wolf is another excellent fighter in the S-rank Smash Ultimate tier list. Unfortunately, an enemy can pick up Bowser Jrs Mechakoopa and attack back at the fighter. 40 Players. The first and most common type is the full hop, which involves the player holding the jump command so the fighter can jump to maximum height. According to the official Jigglypuff description on the Smash Bros. website Jigglypuff can jump 5 times in the air and can move faster in . Sora jumping in Super Smash Bros. Since Ness is a small-sized fighter, he has a small hitbox. Here is an infographic version if you'd prefer to see character icons rather than a text list: Smash Bros Ultimate Tier List Commentary. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. Super Smash Bros. Ultimate's Sephiroth Can Do Over 59,000% Damage In His blasters also deal a good amount of hit stun damage and can knock back opponents pretty quickly. For the basic jump, press Y. Over time, pro players and Conversely, this fighter is light and hence can die early if players are not careful. Data - Jump Height Rankings | Smashboards Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. His small size also comes with a few disadvantages; he is easy to KO and has little endurance. It is performed by pressing up on the Control Stick/D-Pad, or by pressing a certain button, which is by default: A few characters can jump more than once in the air: There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. Kirbys Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. You might like: Fly High With 10 At-Home Wings Workouts - Get A Strong And Toned Back! 6% (hit 1), 10% (hit 2) (held-far) (Hook Inazuma kick). Incineroar has low mobility, but he makes up for it in the frames department. As such, he has limitless return potential and can make it back from almost anywhere on stage. Highest GSP attainable in Super Smash Bros. Ultimate Sonic & All-Stars Racing Transformed - Wikipedia (hits 3-16), 5% (hit 17), 4% (hit 18, falling), 10% (hit 19, explosion), 53.8% (all hits connect), 1% (hit 1), 3% (hit 2), 2.8% (hits 3-13), 5% (hit 14), 4% (hit 15, falling), 10% (hit 16, explosion), 53.8% (all hits connect). Smash Ultimate Summit 3 (Singles) $156,904.16. Greninja has excellent agility on the ground as well as in the air. He comes with three jumps which cover a decent amount of height. Ultimate, but most boil down to . Here are our rankings for the best Smash Ultimate characters: Here is an infographic version if youd prefer to see character icons rather than a text list: Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character. Soras ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. A terrific multiplayer fighter in its own right, even single-player fans have plenty to love this time. Donkey Kong has been a staple of the series for a long time and is one of the best fighters from Super Smash Bros. 64. Smash Bros. Ultimate basics: Movement and attacks guide 0.2% (loop), 0.5% (penultimate hit), 5% (last). It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. List of major Super Smash Bros. Ultimate tournaments Super Smash Bros. Ultimate - Who has the Highest Jump? (Jump Tier List 'Super Smash Bros. Ultimate' review - Digital Trends The second way is to press up on the control stick/D-pad. Young Link is slightly better than Link in terms of smaller hitbox and a great tether. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. Brawl added a jumping mechanic known as footstools. The numbers in the top left corne. Sword cut, spear stab, mace smash, arrow jab. Most of his basic to advanced attacks connect well and deal good damage on an opponent. Jump force is measured in units per frame. Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. Despite the great usage of the whip for the recovery, Simon does not have a lot of setups to recover. 1/21/2019. A jump is an action that moves a character from the ground into the air. Every character has at least one double jump in the Smash Bros. series, regardless of whether such an ability exists in their original series, while some . Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. If youre a veteran, these wont offer that much value to you. No one else can play him like Tween but hes still very well positioned in the meta. Players can utilize the axe to attack an enemy that is directly above the fighter. Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. So having a tall full hop means having a tall short hop. She can buff her damage whenever she inks an opponent and later deals extra damage. Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. This page was last edited on October 23, 2022, at 07:47. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).
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