twine 2 sugarcube array

Story API. UIBar API. Collects tracks, which must be set up via <>, into a playlist via its <> children. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. The handler is passed one parameter, the save object to be processed. Creates a cycling link, used to modify the value of the variable with the given name. Note: When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a

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